That's all true, but just read the OP: hypersonic appears to be completely out of the question. Air Intake: Air Intake shows the amount of force your engine uses to suck air into the turbine. Sustained flight at over 20km requires at a minimum the Panther in Afterburning mode.
Plane - Kerbal Space Program Wiki FBW uses three controllers - pitch, roll and yaw. AoA itself refers to the angle of the wing (or the whole plane if the AoI is 0)relative to the airflow. This means it is better to have excessive amounts of oxygen than not to. At the equator, sea level temperatures vary between a nighttime low of 9 C and a daytime high of 15 C. Aircraft can be very temperamental to fly, especially on the keyboard. Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. How to make a loop for linear actuator in Kerbal Space Program, Breaking Ground. with a thrust vectoring range of only 3 degrees. Why do small African island nations perform better than African continental nations, considering democracy and human development? By climbing, you reduce drag, exponentially with altitude. Slap that behind a plane you'll be able to go beyond 20km without any trouble. My question is really about controllability. Even up there the plane acts squirrely. I have enough patience to do the slow flying, but is it horribly inefficient? Welcome to the forums. The thrust of jets (turbo or otherwise) depends on airspeed: basics deliver more thrust at low speeds, while turbojets only really come into their own when you fly very fast (which also means flying very high, 20km and over). AoA and G-force moderation. TLDR: You need parts you don't have to make a plane that flies that high. At about 400-500m/s (~15km), the two engines are even. http://www.youtube.com/user/Cruzanak?sub_confirmation=1Quicklinks to topics in this videoJet Engine Concepts: 0:30Air Intakes: 1:13Flameouts: 2:22Control Surfaces: 5:08Flying Tips: 5:57This video will go over everything that you need to know about to design a capable plane that can fly in the thinnest of atmospheres. This thread is quite old. Make sure you've angled your wings up slightly so that you provide enough lift for a 0 angle of attack at top speed.
4. Planes in Space - The Kerbal Player's Guide [Book] I'm trying to build a high altitude plane and have found out that the rules are different. Kerbal Space Program Jool Landing Youtube. Jets drop thrust at higher altitude and speed, but also drop . Evidence. The maximum cruise altitude is just over 40,000 feet. Paste as plain text instead, The best answers are voted up and rise to the top, Not the answer you're looking for? 20 votes, 21 comments. To reach the initial low Earth orbit of the International Space Stationof 300 km (now 400 km), the delta-v is over six times higher, about 9.4 km/s. Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel.
high altitude flight :: Kerbal Space Program General Discussions To avoid running out of fuel altogether, I have a second plane with small tanks (no oxidizer) attached directly to the jet engines, and the rockets attached behind the fuselage, which is entirely oxidized tanks. The most efficient way is, of course, to make a high altitude (or space) plane. Alternatively, you can assign the afterburner toggle (labelled "switch mode") to an action group if you wish to activate it with a hotkey.
What plane in existence can fly at the highest altitude, and - Quora So Pvt. All the information you could want to know about science, including the altitudes for each celestial body, and what altitudes a given experiment works on are available at: http://wiki.kerbalspaceprogram.com/wiki/Science. lost birth certificate near berlin; ksp high altitude plane. It only takes a minute to sign up. I currently have a contract where I'm asked to take crew reports at certain spots on Kerbal at an altitude of 18,000m. Delta-V is the velocity change necessary to perform orbital maneuvers. Double your speed, you need twice as much fuel. This thread is quite old. Upload or insert images from URL. Build a plane or rocket for Kerbal high altitudes, We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. Is it suspicious or odd to stand by the gate of a GA airport watching the planes? The other thing to bear in mind is that tuning the AoA (angle of attack) of your wings makes a difference. For example, the RAPIER engine doesn't seem as the first choice as the "best" high altitude air-breathing engine but in long-distance and high-altitude challenges it is. 2022 Take-Two Interactive Software, Inc. Make sure we're on the same page with terminology. Ideally, you'll want to avoid these contracts until you get the High-Altitude Flight tech node and the improved jet engine that comes with it.
Exorcet's Content - Kerbal Space Program Forums However, I've failed to build a vehicle to achieve this (without a hundred retries).
Spaceplane - Wikipedia If too little air runs into the turbine your combustion chamber will not be able to burn up fuel effectively due to the lack of oxygen. I got this game so I could over-engineer rockets, so I mostly ignore the airplanes. That's sub-optimal, because having the fuselage pitched like that means it'll have more drag than it otherwise would have. Your engine burns the same amount of jetfuel per second regardless of how high or fast you are! It's also worth noting that this engine has the widest thrust vectoring range of all of the jet engines, with a full 10-degree range in all directions. One of my planes is small and agile, and can easily enough glide to a safe landing even if the rockets consume all the fuel. Range with this method is pretty short due to drag. I checked the wiki before I wrote my question, it seems I overread this paragraph Something that I think has become less clear since someone updated the wiki. Powered by Invision Community. You also need to be going very fast to generate adequate lift at high altitudes and unlike the real U-2, you don't need to fear about overspeeding and destroying the plane. at the very least, you'd need the panther, that'll get you over 16k easily, well to 25k. Of course, this thing has very limited range, speed and acceleration because of the extra weight. The easiest "default" way to build a plane in KSP-- i.e. Please consider starting a new thread rather than reviving this one. June 3, 2022 . Arqade is a question and answer site for passionate videogamers on all platforms. At this point the plane plummets, but as it goes deeper into the atmosphere, it regains pitch authority, and at 10km it's enough to regain control and turn it around for a safe landing. As has been said, ISP is nothing to worry about. Typically, I watch my Apoapsis as I boost to the high altitude, and there's enough momentum to coast to the peak before completely running out of fuel. Planes in Space. If you upgrade to the panther (or get one on a contract) that engine can get you much higher. Powered by Invision Community, Thanks, I'll go try to stuff a few extra turbojets and intakes on my plane, I was generally under the impression that basic jets were mostly deadweight on high-performance aircraft: [] at hypersonic velocities. You could try combining the two. For comparison, the second most maneuverable engine is the CR-7 R.A.P.I.E.R. Can't remember where I saw/read about it - Scott Manley maybe? And how many km can I expect to get per v (as calculated by Engineer redux Kerbin atmospheric stats, I know this is weird with planes)? "Whiplash" Turbojet. Yes, although they have only been flown with nearly full tanks. I start with the normal jet engines (which takes almost the complete runway). EDIT: Didn't notice you were using FAR. From my experience using a panther it starts to lose speed after 15-16 kms, a more suitable cruising height is 9-13km. Just sounds like the engines can't get enough air, in KSP high speed also generates air intake so I'm guessing what is happening is that you have the initial speed to get to altitude but the lack of air at altitude is starving the engine resulting in lower speed which further reduces air intake and it cascades until either the engine shuts down or you return to denser atmosphere at a lower altitude. Challenges 1 Pod outside the level 3 VAB. Ksp engine altitudes I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. Will post my results. This tutorial will cover designing and flying a plane that can soar at high altitudes! Also, Valley and Theomon fly to different corners of Kerbin and three mapping satellites are launched. 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I was even able to do this with three pairs of Junos instead of the large jet engine pair (I don't have the technology level for that). Immediately starting rocket engines at full throttle turned out to make most of my aircrafts totally unstable, turning them up gradually worked way better. Slap that behind a plane you'll be able to go beyond 20km without any trouble. I am currently designing a mission that will involve several very long distance plane flights. It is designed to aid in player-controlled flight on generic (space)plane, providing a soft layer between user joystick\keyboard input and control surface outputs. At that point your engines will be running about .7-.8 efficiency and you will be out of the thicker atmo which will allow you to go faster. Air Flow + max. - Insane TWR didn't help. Due to the lower air pressure at higher altitudes its thrust output decreases accordingly. I would like to know which altitude I have to maintain for my experiments. Your previous content has been restored. 3.) Did any DOS compatibility layers exist for any UNIX-like systems before DOS started to become outmoded? Thrust means that slower-is-better no longer applies: now, slower means less drag but more gravity, so there's a tradeoff (which I'm not going to carefully calculate for you, because it's hard). 1 1: The basics 2 2: Setting it up 3 3: First flight 4 4: Finishing touches 1: The basics First of all, you're going to need an airplane. Your link has been automatically embedded. The benefits should be obvious. Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. And it's stock, unfortunately. Thank you, I was able to reach up to 24km altitude with this design. Hello there.
Control Sensativty for Planes - KSP2 Suggestions and Development Why is there a voltage on my HDMI and coaxial cables? Paste as plain text instead, For all your gaming related, space exploration needs. Note that keeping the plane weight low is critical, only carry a very small amount of fuel. The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. Air Flow: Air Flow represents with how much force air passes the turbine (notice: different amounts of air at the same speed equals in different amounts of force!). In KSP2, you are a rocket scientist who must build and test rockets, spaceships, and planes. Because of the exponential nature of the rocket equationthe orbital rocket needs to be considerably bigger. Trying to do something without the right part is long and difficult path. This is my current best hi alt plane.
Kerbin | Kerbal Space Program Wiki | Fandom Thankyou all, I now reckon I have a much better understanding of the engines, hopefully that'll translate to better aircraft. To subscribe to this RSS feed, copy and paste this URL into your RSS reader.
Landing On Laythe Moon Of Jool Kerbal Space Program Youtube Turbojets are so ridiculously efficient that it doesn't really matter.
Satellite Launcher - Kerbal Space Program Wiki rev2023.3.3.43278. - Inside the atmosphere works the same way, except you need to be on an suborbital trajectory. The Panther engine can hold 19,000 steady and oscillates around 20,000. - but they were talking about having two intakes/engine. Rationale: If that's all a case of Too Many Words, think of it this way: Suppose you just build a plane the "default" way and don't put any AoA at all on the wings. The Inland Kerbal Space Center itself, being in effect the old Kerbal Space Center from 0.2. I'm in career mode (have the turbofan engine) and trying to get some science readings for a mission at a high altitude.
J-404 "Panther" Afterburning Turbofan - Kerbal Space Program Pretty often, the tail "wiggled" and/or the plane became totally unstable when I fired the rocket boosters. High altitude flight is efficient because the air is thinner, and therefore aircraft experience less parasitic drag. But maybe your patience? Basically you just need to fiddle with it and try some test flights. Not only does it conk out at high altitudes, but also it conks out at high speeds, and you need to be able to go fast to fly up high.
Does a plane consume more fuel if it flies at higher altitudes? Editing Kerbal Space Program save files for KSO, Rasterpropmonitor for Kerbal Space Program. Knowing how to design these types of planes make jumping in to SSTO design very easy as there are only a few minor changes that need to be made.Music Credits:1st Song: \"Elephants\" - YouTube Audio Library2nd Song: \"Hot Heat\" - YouTube Audio Library3rd Song: \"Echoes\" - Kasbo - https://soundcloud.com/k-sboWhat game is this? It was meant for low altitude flight.