Knock the green bin into the next room and use it to hit all three pressure plates, then head through the opened door. Just proceed along the path and deal with the flamethrower enemies. Enter Hawkins Post and talk to Nancy. With that done, lets head over to Hawkins Fair. In this room is also the final fish you need for the side quest. Time to head over to Hoppers Cabin. Play whichever of the games you want to get back up to 10 more tickets to pay the entry fee, then head to the NE corner of the map, where you can loop around the whack-a-mole stall to get behind the funhouse. Beyond it you'll see a guy with a quest icon. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure the others are off. Now head back towards the main part of the fair. Defeat the enemies in the next rooms and then hit the switch to get out; you should have received the five personal items doing this, so if you missed one backtrack through the rooms and see what you didn't smash. Gnome #34: Arnold ~ Murray's Warehouse ~ On the outside, pass between the house and the car and follow the fence. Funhouse Floor 1Heres the path you should take to reach Floor 2: SE, NE, SE, NE, NE, NW (basically just follow Grigori). Bring it back to complete the quest, then head into the Hawkins Town Hall. Is best when steamed. From here on, you need to drive the truck to the next blocked door and proceed on foot to open it from the other side. You will not be able to return. Head into the Women's Locker Room and smash everything to find your googles. Enter the bolted door to the NE to find x2 Medkits. I recommend starting from the shows and working your way around clockwise. The Bear is in the previous section. Head out to meet Murray; if you need to restock on supplies, use the vending machines here first. Now head SW to Max's House and head to the bathroom for another chest and Gnome #46: Tubbs. Stranger Things always made it feel like grand adventures and big mysteries were everywhere and that anyone could solve them, even a rag tag team of misfit kids living in small-town suburbia.. Keep toggling the cameras and turning back on the power until you reach an area with pressure plates. Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets! Backtrack to the locked room for some enemies and loot, then proceed on through the opened path. truth about the person behind that door). Go now back to the door to the mayor's office you ignored before. Stranger Things began with a seemingly perfect cast, yet with each season new characters are introduced who provide a unique perspective, make the show even more entertaining, and become critical players in the war with the Upside Down. That's another achievement and chapter done: It's the endgame now. Funhouse Floor 5On this floor, you need to talk to the clown figures on the wall and input answers. I'm in desperate need of a floorplan of Walker Drive 3833 aka Murray Baunman's warehouse. Just let the timer run out and move forward for now. After encountering this ourselves, we were stumped for quite some time trying to solve the Funhouse Puzzle. Rewards: Hidden Room, Metal Tube, Gauze, Ping Pong Ball, Gnome #44: Papa Gnome. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series, Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets. Nows a good time to craft your Vault trinket, since we found the Large Magnet. 0:58. Once you've cleared it out you'll now have to defend it from waves of enemies. Head across the hall to the red keycard door and waste the enemies in this room. If you've been following the guide, that's all fifty! I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. To proceed to the next area, one of the tentacles will need to be extended onto the third pressure plate. Before heading to the Fair, head back to Hawken Square to finish off your pizza quest. You then just need to avoid Billy as he charges across the room and then hurt him while he's stunned. When you've done it right you'll see the door to proceed flips open. From NW/left to SE/right: point the bears SE, NE, SW, SE, Assigning the switches a number from left to right, 3, 1, 2, 5, 4, M bookcase (bottom row, 2nd from top), then P, then B, then number 0451 (. Head through the newly opened pathway. You might want to top off at the vending machine that's up here, because there's a boss battle imminent. There's one right here in Melvald's, so head to the back room, cut your way to the previously-inaccessible room (she has a BioShock 2-style hacking minigame for the bolt cutters) and do the usual kill & loot routine. I ended up prioritizing the Coin Purse, as well as crafting up a LV2 tactical helmet and Foot Spikes for increased damage and defence, and rounded it out with REO Speedshoes for speed. Help us fix it by posting in its. You'll need to adjust some environmental pieces here to open the path forward, with clues at the phone. Day -xx-- I thought the Russians were the worst of our problems, but I was mistaken. Eliminator mode gives you access to all characters unlocked from the start however if you die in the game when you respawn you will lose access to the character you were previously playing as. Bust out them bolt cutters for the bolted door and go inside. Now move the Mini-Truck again to the 3rd area. When the battle is over, the mission Cabin Ambush will complete and the chapter will be over. Head to Murray's Warehouse. Crack it with Joyce and grab the Gnome #20: Burt beyond. Recruiting murray to help infiltrate the russiansFollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.t. In the back will be a vent, which you should remember for later. In the NW part of the map there are a set of stairs leading down to a Secret Tunnel; if you follow the enemy-filled rooms NW you'll end up in a dead end with Gnome #9 David sitting out in the open. Now for an interesting puzzle. Grab the laxatives back here and clear out the rats, then head back to Robin in Scoops Ahoy. This leads to a puzzle with a computer terminal, diary, and bulletin board. Hand it back to the man in red and hell reward you x5 Prize Tickets. My main recommendations are pump up your health as much as possible and then any trinkets that boost Joyce's power. Now, head to Hawkins Square and the hardware store. Dustin can open locked areas like the one leading to his room with a timed but trivial button-matching prompt. Rewards: Hidden Room, Gnome #42: Samantha. Enter in LRR to unlock the door and backtrack to proceed. That'll take another third of his health off, and you'll need to repeat it two more times. Now talk to the scientist and try to head inside. Murrays GarageKill room time. In the room with the power switch is another Gnome #22: Rutger. Ivan will help you once you smash up the rats in the adjoining rooms. The keycard door requires a Lv2 keycard, so head SE instead to find Robin. Now face the Rat toward the sink and the Bear toward the plants. Now step on all the tiles around the perimeter and the door will open. The next keycard lock will lead to the records room, which is filled with damage-over-time nurses. Just pop health packs and coke cans when you need to. Video game [ edit] A video game adaptation titled Stranger Things 3: The Game was released hours after the third season premiered on July 4, 2019. Stranger Things 3: The Game: Directed by Dave Pottinger. Clear them out, and then hit the breaker to power the switch, using a character swap to reach the button. At the prize booth, you can pick up any of the following items: Lawn Darts: 2 Tickets Plush Toy: 4 Tickets Squeaky Toy: 10 Tickets (Only one in stock!). Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. You'll see a cutscene, and then need to fight some Bad Dudes. Now head through the door to your east, and youll come across a chest containing x3 Random Items. She will join your party (no achievement for now), giving you access to the bolt-cutters you've needed for a while to access all those padlocked doors. Talk to Murray at the door and then enter Murray's Garage. Crack the locked chest to find x5 Random Items. You'll be back in the Town Hall proper. Make sure to keep the numbers of the goo monsters low, otherwise they'll combine and start harassing you. Head to Hess Farm and the basement; head NW from the bear puzzle and find the vent in this area. Well, our boy Alexei just got gunned down in broad daylight by Grigori, so now its time to enter the Funhouse and enact some REVENGE. So instead, set the breakers to what the computer in the opposite wing said. Just let the timer run out. In March of 1986, prison guard Dmitri "Enzo" Antonov . If you go east, youll find a man by a red car asking you to help him find his keys. But don't set the breakers as directedbecause if you checked the bulletin board in the main room, you'll know that they're actually swapped from what they should be. Now head to the northern room across from here on the map. Equip Lucas and aim for the targets. If you follow the information below you should be able to acquire the platinum trophy with ease. We're nearly done with the backtracking gnomes. Talk to the receptionist again, and you'll get access to the elevator up. For this I stayed with Eleven as my main and used Erica as my secondary (since she has a chance to stun the enemies and slow them down). Head down the darkened corridor beyond, turn on the power, and enter the nearby door with the switch. June 30, 2022 . Before you leave, check the sink for Gnome #33: Willie, then head back to the aide's office and flip the switch there. Head to the men's changing room. It's much shorter. Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape, Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain, Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool, Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool. That's everything for the quest thus far. Starcourt MallTalk to the gang waiting outside the mall. Go NW in the previous green room. Stranger Things 3: The Game is an Isometric Beat Em Up Adventure game with elements of games from the Retro era such as Zombies Ate My Neighbours and The Legend of Zelda to name a few. For the Shooting Gallery, Will should work pretty well. Head around the counter to the back room and smash your way through. Creators: The Duffer Brothers. Now we need a Soviet Keycard Lv2 to proceed through the metal door in the previous hallway, so go SW of Robins room and enter the alarm room. Mainstay for Russian scientists. Eventually, painfully, it'll be over; just leave the area to be done with it. Again, from this point onward there is no longer a point in me counting the ventilation shafts for reference, so I wont be doing it. Now move forward. She will join your party, granting you: Before you head to the conference room, perform the usual tossing and smashing of the premises (and ruin Jonathan's photos.) Talk to Erica, and then talk to her again outside the loading dock. Head back out and follow the waypoint and you'll get an introduction to the world map you use to fast travel. Murrays WarehouseIn his previously locked back room, youll find a computer mentioning something about his Kill Room and a test gnome, and some switches.