Underwater Series. This particular agent, however, will end up dead if the council (and thus Skerrin) finds out that the characters know who it is. The PDF HAS NO MAPS !!! During the session ask the players to describe what they want to do within the week-long period while the council figures out what they want to do about the smuggling ship. So its worth considering if theres a chance youll play it. Now through March 5th! Maybe intentional. Are there any estimations as to how many hours of gameplay will the module take? - goblin shark voice is wrong The traditionalists believe it has something to do with the recent rise of the king's forces in the area while the loyalists believe it is a clear sign of the return of the Sea Princes. Working on converting the U series over to 5e and would love to use maps built for VTT. Saltmarsh - DDO wiki You can get it by ordering it above. The server version which I have played through has advantages over the standalone module but I believe overall the quality is fairly similar. Addon. Classic Adventures: Converting Sinister Secret of Saltmarsh to 5E (or D All other items can be claimed multiple times. 1st level characters are really squishy. Why in the world would you make the other two in this series POD but not this one??? A very fun mod. The Sea Ghost Map Pack by Franz Warm - Itch.io You do gain some helpfull NPCs but keeping them alive has always been tough for me. The Sinister Secret of Saltmarsh - a Ghosts of Saltmarsh DM's Resource - The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. That said, the adventure is well-written and well-paced. Thanks for your support! The second part of the module follows on from the first, expanding on the concept. On this Wikipedia the language links are at the top of the page across from the article title. No less than three times the module addresses the DM directly, saying consider how the enemies will react theyre smart foes, theyre successful criminals. [8] The adventures are based on the lore of the original module but also its 5th edition variant, Ghosts of Saltmarsh. Capture a web page as it appears now for use as a trusted citation in the future. The files were designed to be used with VTT apps such as Roll20, where you can assemble the ship in the way it best suits your campaign, being it placing . I'd love to give this a shot but I can't seem to download the WOG custom HAK. Prepping for The Sinister Secret of Saltmarsh - Rolemaster Blog [1] The adventure was written by David J. Browne with Don Turnbull, and published in 1981 as a 32-page booklet with an outer folder. U1 uses a number of tropes that had appeared in other adventures from the late 70s. Sea Ghost Main Deck. Get discounts on expansions in the DDO Market: 25% off Isle of Dread 25% off Sinister Secret of Saltmarsh 50% off Fables of the Feywild 75% off Masterminds of Sharn 75% off Expansion Trove Now through March 5th! The Sinister Secret of Saltmarsh is a wonderful adventure that helps us stretch a lot of DM muscles that we often talk about on this website and in Return of the Lazy Dungeon Master. Get Tabletop, RPG & Pop Culture news delivered directly to your inbox. What is its sinister secret? Graeme Morris, who did cartography, editing, and production for the entire U-series, would go on to greater fame as the author of the majority of TSR UK's adventures. Dave J. Browne wrote the first four adventures for TSR UK: U1-U3 and UK1. Main quests (quest givers in the tavern, entrances in the wild) The Haunting of Saltmarsh 3/32 Questgiver: Krag; Under the Cover of Darkness 3/32 Questgiver: Anders Solmor; It knows how to generate interest, and theres a seven-step guideline to building tension, drawing out the party members, and leading them to action in a way that feels organic. Ghosts of Saltmarsh (The Sinister Secret of Saltmarsh) | Roll20 [3] The module sleeve contains the following description: Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. There are challenging puzzles beyond the usual 'hack and slash'. Please make a Print On Demand option for this book. Product Information. Downloading now, looking forward to trying this one out! And there are nasty surprises in terms of traps and secrets waiting for characters at times usually without it being overtly frustrating, although I would encourage at least one character in the party with investment in the search skill otherwise you may be 'searching' for solutions to puzzles for some time. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. Maybe have some tracks left by smugglers next to secret door? The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. Deity system is broken. The smugglers in the basement don't break down into perfectly balanced little combat encounter groups. Seven sea-based adventures, including the classic The Sinister Secret of Saltmarsh and its sequels, take characters from 1 st to 12 th level. The module serves as the introduction to an underwater campaign set in the town of Saltmarsh, which the DM can design from the guidelines provided. At the Kraken, there's an individual who divulges some quest info. I find it enjoyable to replay. That doesn't mean they'll act perfectly, however. The adventure can be played by 5-10 characters of levels 1-3. VIPs receive some when they purchase the Sinister Secret of Saltmarsh. Today is the day for Dungeons and Dragons Online players to get their boots mired in water, mud, and secrets.Today marks the launch of the Sinister Secrets of Saltmarsh update, bringing with it a marshland full of enemies, a haunted manor, 10 new dungeons for players to plumb, and the Horizon Walker enhancement tree. So here's Hooded Kobold's GM's guide to Ghosts of Saltmarsh. I don't have the faintest idea and all the places you'd usually ask for hints don't even have the people you'd expect there. The mad wizard Mdulo AD&D U1 - EL SINIESTRO SECRETO DE SALTMARSH - Dungeons & Dragons - There is nothing in Submerged cave, right? The adventure can be played by 5-10 characters of level 1-3. Placed the non-compressed file in there for some reason. Yes, I still hold that to be one of the CCC hidden gems. So where does this quest even start? This has all the hallmarks of a great adventure beginning. Characters can drop very easily, especially when they're hit by creatures like giant poisonous snakes (16 damage on a hit and failed save) and giant centipedes (14 damage on a hit and with a failed save). The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. That's why both Zwerkules and me had this bad expierence with lack of direction. It's been four years since I submitted that and I still get a kick out some of those one-liners! The Sinister Secret of Saltmarsh received positive reviews from critics. Accessed August 16, 2021. Not sure if it matters, but I am running the linux version of NWN EE through Steam. For more information on the server, or if you would like to play there after sampling the module, you may visit our forum for information: https://www.tapatalk.com/groups/worldofgreyhawkfr/. The Compendium Content bundle does not grant access to all the content's options in the rest of the toolset, such as the searchable listings, character builder, or digital sheet. This module doesnt pull its punches, and it shines because of it. The low hit points of 1st level characters is the main reason things are so hard. For whatever reason I was using doors from it somehow. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. There are plenty of weapons here and a few are still usable. The first part is set in the town of Saltmarsh and deals with unraveling the secret of the haunted house that lies on the edge of town. When it comes to the infiltration of the Sea Ghost, the council of Saltmarsh gives the characters the following quests: These quests are important otherwise the characters will be floundering around on the ship itself, unsure how to deal with it and unsure why they're there in the first place. Fantasy Grounds - D&D Classics: U1 The Sinister Secret of Saltmarsh (1E) Haunted House Floor 2. Accessing your content. Wait.. Could he equip the dire mace in natural weapon slot? This module uses all of the systems, feats and spells that we have customized on the WoG Server, so this is a sampling, if you will, of the server. Make sure you either have the Required Projects (hyperlinks near bottom) and extract into your hak folder (CEP 2.65). The printed module is taken from a scan of the original module that was produced in 1981. A high quality scan of this module should be offered for POD, and it would sell well. Thanks you! To celebrate it's impending release, we're . Frogo, bullywug rogue: level 3 and level 30. One of the standout things about the Sinister Secret of Saltmarsh is that it feels like a real place. It's hard to define what the essence of the TSR UK adventures is, though they all tended to be pretty high in quality. I've uploaded a revised version that has a bit more NPC and NPC interaction to help guide folks along. This can be a really hard fight at 2nd level so be nice to the characters. This module contains large-scale maps, full background information, and detailed encounter descriptions for the players and DM. I thought I downloaded all the necessary files as well as required projects, yet the log file states the wrm_seasonalv10.hak is missing. Duh. The module was positively reviewed in Issue No. Not abandoned, just on hiatus for real life and world building. Thanks for your hard work! [7], Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". My character says one line only. Write down a handful of possible downtime activities given their location, the current point in the story, and the backgrounds of the characters. The "POD" means the "Print On Demand" copy. Ned was sent from a nearby city and met his contact in Saltmarsh who appeared cloaked and masked. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. The Sinister Secret of Saltmarsh received positive reviews from critics. Like Sinister Secret of Saltmarsh-a revelation when it was originally published in 1981, it's been faithfully updated for 5th edition D&D, and it's just as chilling as it was then. Please discard old module, download the new module and the new versions of the haks and tlk (many have been changed and/or updated). [2] The next two modules, Danger at Dunwater and The Final Enemy, continue on from this adventure. Town hall, tavern, temple, militia what's even point of those locations if there are no useful NPCs. My notes on The Sinister Secret of Saltmarsh : r/GhostsofSaltmarsh - reddit The adventure is set in the World of Greyhawk. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st-3rd levels. Click for details. Is there any chance of seeing a corrected scan that fixes these issues? After then they spawned every time. I really enjoyed my playthrough and wanted to see how much more depth there was to the adventure. I edited the module using the toolset to move the "old boat" object up several units to make it reachable. AD&D U1 The Sinister Secret Of Saltmarsh #9062 1981 | eBay The Index is based on previous work of Jason Zavoda through '08, and his work as continued and updated by Eric Johnson, Richard DiIoia, Jason "PupickDad" Jacobson, a French fan group, and numerous other fans over the years. [2] The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. They may provoke opportunity attacks. Combined with the low-key nature of the module's central mystery -- criminals using a local legend as a cover for their activities -- I find it . Happy 17th Anniversary DDO! The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. Sanbalet can capture the characters and stick them in area 27 under guard. Underwater Series - Acaeum Las mejores ofertas para Mdulo AD&D U1 - EL SINIESTRO SECRETO DE SALTMARSH - Dungeons & Dragons TSR 9062 estn en eBay Compara precios y caractersticas de productos nuevos y usados Muchos artculos con envo gratis! This package includes her version of the mod, a 25-page PDF DM guide, maps, DMFI Wands & Widgets and a sample DM character. - gold from some containers in the beginning was warded twice "your share of the loot is 5GP", Get 5 GP, then take them out actually get them. - TYPOS: "Hight Priest" - Rules for Cleric at Server Entrance; "toan" - Minstrel Leader at Kraken. These products were created by scanning an original printed edition. Please discard old module, download the new module and the new versions of the haks and tlk (many have been changed and/or updated). Just like the cellar encounter, the Sea Ghost is another big and dynamic situation. The cover reproduction is superb. Find many great new & used options and get the best deals for AD&D Module U1 - THE SINISTER SECRET OF SALTMARSH - Dungeons & Dragons TSR 9062 at the best online prices at eBay! - Ian Dyverlaw does not recognize he already told me about alchemist Had to check in toolset. I used spawne rod of resurrection on Oceanus once.. his body (my loot, nooooo!) 1 (beta run) Silverymoon; Price of Freedom Alright, still with me? 02 Mar 2023 20:01:11 These hooks are very focused on the house being haunted and the potential of finding treasure. I have a PoD copy, and pages 2, 6, 8, and 25 all show cropping at the spine edge. It is a very enjoyable and challenging module. The cellars, however, are a great example of how we build situations and let the players navigate that situation. Damn those peaceful towns! Like Tales from the Yawning Portal before it, Ghosts of Saltmarsh takes several classic D&D modules (this time around an aquatic theme) and updates and revitalizes them for 5th Edition. Let your players know there will be a downtime scene or session ahead of the game so they can think about what their characters might do. All rights reserved. large-scale maps, full background information and detailed encounter descriptions . The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventurers with the AD&D (TM) rules. [7] According to Denmead, this was "the Scooby Doo episode of D&D modules. the Sinister Secret of Saltmarsh U1 adventure module Dungeons & Dragons There is a sinister secret in Saltmarsh that we can begin to put into play with this hook. For instance, during the night most villagers won't spawn outside. I plan to return to this and import all of my fixes and improvements in the next couple of months. the sinister secret of saltmarsh. alignment but no god wanted me. Thanks for the direction! The Sinister Secret of Saltmarsh Beyond clarifying their goals, we can also help guide the conversations the players are having about their approach towards the Sea Ghost by steering it towards realistic options. The module is divided into two parts, The Haunted House and Sea Ghost, which are intended to be played consecutively. Those are invaluable and the kind of things a builder looks for in feedback. To access the area, go to The Gatekeepers' Grove in the Harbor, talk to NPC Val Arkalamnash and get transported to The Snapping Line Inn. This module contains large-scale maps, full background information, and detailed encounter descriptions . Until twenty fact haunted but is the shore base for a band of smugglers whose. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. Pages in category "Sinister Secret of Saltmarsh Expansion Items" The following 17 pages are in this category, out of 17 total. Can people confirm that it works well in multiplayer ? The adventure is set in the World of Greyhawk campaign setting. With two exceptions, there arent specific guidelines for the town, theres not a list of NPCs you can flip to. DDO Unlimited on Twitter: "Happy 17th Anniversary DDO! Get discounts on We really have to be comfortable thinking on our feet. Saltmarsh is very twisty and keeps ya on your toes. I have attached a few screenshots from my solo and party playthroughs. unravelling the myth of quilts and the It's unlikely that was the original intent, though, as the adventure doesn't actually feature any underwater elements. DMsGuild.com. At 125 meg it's quite big. It wants the place to feel like a place you can just wander around in, which is what makes the whole adventure work in the first place. If you're looking for a classic module that combines traditional dungeon crawling with an interesting twist I recommend tracking down a copy. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. A highlighted page from the module. Hopefully I didn't break anything in the process (fingers crossed). These were some older tilesets created by Lord of Worms (true genius). Quest givers and entrance to the wilderness area is located within the inn. The most obvious one being that it was written and published by TSR (UK), the British arm of TSR, which would have a profound effect upon both the type of adventure its pages contained and the type of fantasy. He listed the positive elements of the module as "the very matter-of-fact way it portrays a fantasy world" and the new spin it gives to "the standard low-level D&D tropes". Advanced Dungeons & Dragons Dungeon Module L1 The Secret of Bone Hill #9045 1981. First, it features the increasingly familiar trope of a town homebase with a nearby adventure. It appears to have worked - I was able to get the boat dialogue and am now back in Saltmarsh, ready for the next leg of the adventure. Check out Sly Flourish's Frequently Asked Questions. I welcome all constructive comments and criticisms either at our Vault entry here or on the WoG Forums (see above). Difficulty - in the beginning most encounters were too deadly for solo player. Some crew might be sleeping. Ian Livingstone 1982| title=Dicing with Dragons. https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom- One-liners provided by: Grymlorde, Tarot Redhand, T0r0, Frith5, rjshae, CaveGnome, SHOVA, Shadowing2029, and Proleric. I've killed smugglers in the cave and now i need to locate their ship. But I'd be curious if there is a better way around this. secret of the kabbalah by. If the characters already learned that the weapons are going to the lizardfolk, the council wants them to learn where exactly these lizardfolk are. The TSR UK office opened on March 31, 1980, following TSR's failed attempt to merge with Games Workshop. It will be an excellent way to merely look, open, and check out guide The Sinister Secret Of Saltmarsh (AD&D . But during the night there will be a Town Council at the Town Hall, or more drunks at the tavern, etc. I cannot recommend it highly enough. Updated: 1/22/22: Fixed damage dice for double scimitar. Sitting on the table next to him are several objects that have been turned to solid golda secret that nobody has discovered, and nobody ever will unless the players stumble into it. U1 The Sinister Secret of Saltmarsh (1e) - DriveThruRPG.com No clues how to do that, boat just takes me back to the cave. I've made some maps for the Sinister Secret of Saltmarsh Haunted House. Uploaded by This adventure is designed for solo or party play (though a party is highly recommended). He is being fed information and advice from his family's longtime advisor, Skerrin Wavechaser, a secret agent of the Scarlet Brotherhood. Picked earth and fire domains, good (chaotic?) The combat sequences are also generally excellent, particularly in Part III. What is it's sinister secret? Ended 9th level. Maybe a walkthrough? The Sinister Secret of Saltmarsh - Dungeon Masters Guild Only Anders Solmor acts as the balance between the two, bringing together the characters to investigate the situation as outside advisors to the council. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. The look is dark and broody, very nicly done. $15.00 This is our sinister scarlet secret in Saltmarsh and we can play it out between all of the adventures we run in this book. However, unlike predecessors T1: "The Village of Hommlet" (1979) and L1: "The Secret of Bone Hill" (1981), this module gives the town of Saltmarsh almost no description. U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, U3 The Final Enemy 1-4, 6, 7, 37, 38 Vera Orrenti (Commander Saltmarsh Westgate) Non-player character Female, Human, Ftr5, Dungeon Master's Guide II, D&D 3.5e 120, 124, 125 Walthas Kang (Commander Saltmarsh City Watch)